LIVING STUDIO / NET ART 02
Before Impact.
A timing study in reading danger and holding your nerve.
CREATIVE CODING 2.0
Wait for DODGE NOW, then show an open palm to the camera. Reacting too early gives away your move.
STANDBY
ESCAPED 0 / 0
Start a round when you’re ready.
Camera off. Press D or tap Dodge to play the keyboard version.
01 / DESIGN SOURCE
Reading the wind-up
This study adapts the enemy attack anticipation explored in Steam Knight. The wind-up gives you information, but you still have to decide when to act.
02 / CREATIVE CODING
From a key to a gesture
The keyboard baseline and the camera version use the same timing window. In 2.0, MediaPipe reads an open palm as a dodge. Lower your hand between attempts. Camera frames are processed in your browser.